You'll need a recent:
- Rustup setup for Rust
- Android NDK / XCode setup for the target - and device or simulator set up
- on Linux you additionally need:
cargo make for managing and building the native core artefacts. Install via
cargo install cargo-make
Then you run the init once in the root of the repository:
cargo make setup
You also need to build the core SDK once first:
Building for SDK
Whenever the native SDK changed, you need to (re)build the artifacts. To do that you can use the one of following commands
cargo make android
cargo make ios
cargo make desktop
.Note: currently only android is fully supported. Plumbing for iOS is existing but not tested, Web, Linux, Mac, Windows and are platforms have not been configured yet.
Running the App
Once the SDK is rebuilded, you can run the flutter as usual on your device or emulator per:
F5 in VS Code or
flutter run in
If you want to run flutter as desktop in windows:
flutter run -d windows
Speed up Building
It takes a long time to execute full build. You can rebuild only changes of source files to save your building time meaningfully.
cargo make android-dev
It can reduce the size in architecture.
This will build only
x86_64 of rust library.
(build only rust)
cargo make --profile release android-dev
It can reduce the size by release mode.
It can reduce the size to about a half, because size in release mode is smaller than one in debug mode.
flutter run --no-build
(only flutter changed)
We have a test suite to run unit tests and integration tests. This is run via the CI to ensure consistency and every features is expected to add further tests to the suite. You can run the tests via: